Hi there, I'm Erica!
I am a Look Development, Texture and Groom artist. Currently, I am working at Nickelodeon Animation Studios on the New CG SpongeBob show, Kamp Koral.
Ever since I was a child growing up on animated shows and movies, I’ve known that I wanted to work in Animation. With their masterfully written stories and remarkable worlds, I’ve always felt a passion for this field.
From the range of stories and worlds being created, I’ve always felt a never ending stream of inspiration. I love immersing myself in the quaint and familiar but also enjoy finding the thrill and adventure in discovery.
I am a Gnomon graduate who specialized in 3D modeling and texturing. I am a New York Native, having graduated from NYU Tisch School of the Arts where I studied Film and Television and Game Design.
I was raised in Somers, New York and am currently living in Los Angeles, California. I love cooking, arts and crafts, and pork buns.
-Currently working on Kamp Koral
-Creating textures and xgen grooms for characters, sets, and props using Substance Painter primarily.
-Creating complex shaders for different surfacing scenarios
-Reviewing and noting assets from overseas to keep quality consistent with show's developed look and style
-Troubleshooting creative and technical issues to maintain texture with Supervisor and other departments like Modeling and Rigging
-Creates documentation for processes in texturing and finaling to ensure a consistent outcome and quality
-Finalizes assets before entering the rendering and animation pipelines
-Checks assets for consistency between naming conventions, file directories, and updates within all departments.